![]() ![]() There are also Swarm missions, where you don’t defend a base at all and must instead defense a single position on a map using a fixed amount of resources for walls and buildings. It’s only at the mass scale of the rest of the game that they become a meaningful opponent. These work surprisingly well in terms of suggesting a different environment and scale for the action, but they run into the very simple problem that combat in this game is not particularly interesting. You take a hero unit deep inside an indoor facility and see if you can fight your way through the building to grab some kind of objective. To break things up, there are commando-type missions that will be familiar to old StarCraft and Command & Conquer players. ![]()
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